Rengi Forge
Sprite tools: Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit by a moving light. Full schema: https://rengi.dev/v1/sprite-tools/schema
Listing completeness · 80/100
Presence of published information only. Not a security, reliability or performance score. Same rules for Datoka and external listings.
- Name and traceable source
- 10/10 · Present
- Meaningful description
- 10/10 · Present
- Connection or installation reference
- 20/20 · Present
- Dedicated documentation or source repository
- 0/15 · Missing or insufficient
- Explicit free access or numeric tariff
- 20/20 · Present
- Declared integration protocol
- 10/10 · Present
- Source updated within 90 days
- 10/10 · Present
- Declared capability names
- 0/5 · Missing or insufficient
Evaluated 2026-10-28 · Method listing-completeness-1. Scoring rules
Connect & use
Connect through the publisher’s supported interface. Any credentials or payments are handled by the provider.
x402 resource
https://rengi.dev/v1/sprite-tools/normal-mapRead the current payment requirements with a compatible client before authorizing a call.
Categories and declared capabilities
Topic categories are derived from publisher text for discovery, not independently verified capabilities.
The registry does not provide a verified tools list. See the observations, when available, for any tools/list check; a published tools list does not establish that execution succeeds.
Evidence, with its limits.
This listing is indexed. Any domain claim or endpoint observation appears separately with its date and limited scope. No payment execution, factual accuracy or safety certification is inferred.